'Endurance Training' for Electronic Publishing Specialists
Keep your career moving forward
(An excerpt from Stet
Again!)
Problem: During our recent search
for an art director, we were surprised to discover that,
regardless of experience or portfolio, most applicants could
not pass a desktop publishing test in the software package
they said they knew best. They simply didn't have the range
of skills we needed: a talent for creative design accompanied
by an understanding of electronic execution.
We're sending most jobs to the printer on disks, not mechanicals,
and the art that goes with these jobs is usually part of
the electronic file. Such files must be carefully prepared
for output to avoid last-minute glitches that require expensive
and time-consuming "fixes," color proofs, extra bluelines,
and so on.
Our scenario isn't unique; many creative or production
groups are looking for graphics professionals with strong
software and prepress skills. What advice can I give applicants
and aspiring staff members about how to prepare for this
exciting but demanding and rapidly changing field?
Solution: Now that desktop technology has spread
to the smallest offices and throughout the federal government,
clients everywhere expect fast-turnaround electronic design
and production, as well as the freedom to make changes at
any point in the process. Most production groups can't afford
the mistakes that result from putting someone with borderline
technical skills on a key job or in charge of the technical
performance of others.
Get an idea of what publishers need
An easy place to start your career endurance training is
to scan the want ads in your local paper to see what publication
design and production software experience employers are
looking for. If you have the good fortune to have picked
up working skills in QuarkXPress or PageMaker, highlight
that fact in your résumé. If not, plan to
learn. More newsletters, reports, brochures, and magazines
are produced using these softwares than any others.
If you've already acquired strong design skills based on
years of experience, consider learning to work with Adobe
Illustrator or Macromedia FreeHand, which will give you
more flexibility in executing your sketches and concepts
for smaller publications like brochures, CD covers, and
posters. For desktop publishers, speed and flexibility are
of the essence. Quark or PageMaker skills together with
proficiency in a word processing software such as Microsoft
Word or WordPerfect will make you very marketable. Experience
with all four will open most doors for you.
Target specialized skills others may lack
Some positions require familiarity with scanning photographs
and using an image manipulation software such as Adobe Photoshop
to crop and size or touch up digital photos. Employers may
also require experience with a graphics software package
— Adobe Illustrator, CorelDRAW!, or Macromedia Freehand,
for example. More specialized desktop production software,
such as FrameMaker, Interleaf, and Ventura Publisher, is
used to produce large, templated publications: directories,
manuals, and textbooks. Potential employers with a need
for these skills may have a harder time finding available
candidates. If you know these types of software, you may
qualify for a small group of higher-paying jobs.
Get real: get training
The advanced technical and creative skills that publications
designers have are generally acquired over time through
experience and exposure to a variety of publishing projects.
EEI's art director, Sharon Rogers,*
recommends what she calls "active looking": always keeping
an eye out for page and type designs that work. But training
in the desktop software of your choice at an authorized
training center is also a professional necessity. A recognized
program of study leading to a certificate or degree can
introduce you to the creative concerns associated with design
for print. Critiques from knowledgeable instructors or art
directors will help you translate your creative concepts
into working options and give you problem- solving ideas.
Rogers recommends that people who are thinking about undertaking
formal study research the instructors first. Do they have
strong backgrounds in publishing or publication design?
Will they give you a good foundation in the history of typography?
If in doubt, talk to former students.
To master Frame, Interleaf, or Ventura will probably require
training and at least two years of professional application.
If you take a class in QuarkXPress and use it in a publications
environment every day for a year, you will probably be able
to pass a basic software test. You'll need to understand
how to execute design specifications, create a style sheet,
work with templates and master pages, format tables, import
graphics, and use the automated features of each program.
Look for jobs that let you learn as you work
What if through your workplace or home business you don't
get exposure to the software you need to learn? This can
be a particularly difficult problem when you want to move
into electronic publishing from another computer-related
job. Consider making a lateral move into an organization
that provides opportunities to advance to projects that
will challenge you, while giving you a chance to get up
to speed with a greater variety of software.
Too often, I receive résumés from word processing
specialists who want to be desktop publishers but who lack
the professional skills needed to obtain an entry-level
desktop position. If your software skills are limited to
WordPerfect, Lotus, dBASE, and MS Mail, you fall into this
category. Consider taking a word processing job with an
organization that does a variety of publications and work
into new projects slowly while learning from others. In
short, figure out the kinds of projects you want to be involved
with, find out what tools come with the territory, and learn
them. The rewards will be worth your effort.
—Amy Lenihan
*Sharon
Rogers, who died unexpectedly in December 1995, believed
that every creative project gives designers a chance to
put a little something of themselves into it — even bread-and-butter
work.
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